flittering images
Weird dreams again last night. Instead of my usual fame and fortune, through video production, dreams I had very detailed visions of this new production. Knowing how much work is going to be put into the visuals we’re going to try and create I have begun to tear them apart in my dream.
For instance. We build a hard cyc, paint it chromakey green, put tracking markers on it, shoot this, shoot that, bring in the motion control cameras, assess the storyboards, shoot more elements, extract the mattes, check with the 3d artists between takes to check eyelines and direction, look at low-rez comps of the elements, place our matted actors, test and test again. That’s the kind of thing I dreamed.
This production is going to kick ass. I’m not sure at all how we’re going to do some elements, though I have a pretty good clues as to what others have done, but I’ve never executed them. Am I worried? Not really, just anxious to begin.
I spent some time yesterday typing up what each storyboard will be in detail. I’ve finished 2 of the ten pieces. I know I’ve got a long way to go, but man is this cool. I wonder if this is how the big boys are doing it? surely they spend copious amounts of time drawing each layer, making notes, placing elements to enhance the scene before it’s ever seen one piece of celluloid or tape.
I wonder how much $$, what kind, what format you can get a high-speed video camera for? They’ve got to be rentable, right? What morph programs are out there? Are they expensive? What’s the learning curve? Is there a simpler way to do it? Think big, J, then boil it down to the simplest way.
more later…